![]() ![]() Mist tendrils are primary natural touch attacks that create deep, bloodless, crater-shaped wounds. A character attempting to use magical healing on a creature damaged in this way must succeed at a DC 31 caster level check or the healing has no effect on the injured creature. Mist tendril damage does not heal naturally. When a whisperer uses its triggered suggestion spell-like ability on a creature currently under the influence of its primeval landscape, it can implant a suggestion to perform an act of self-destruction, such as “ The next time you speak to someone you love, you will instead tell them you have found something better to love and then walk into the nearest body of water and drown yourself.” Cursed Wound (Su)ĭamage caused by a whisperer’s mist tendrils overcomes all damage reduction and ignores all hardness, but damage the tendrils deal to objects is halved. Within 120 feet of a whisperer, the effects of its primeval landscape are significantly quickened. Creatures in the primeval landscape must attempt Will saves once per round to avoid its effects, rather than once per day. Languages Aklo, Sylvan telepathy 300 ft.Ī whisperer applies its Wisdom modifier to initiative checks and as an insight bonus to its Armor Class. Skills Bluff +34, Disable Device +32, Fly +41, Knowledge (arcana, planes, religion) +29, Knowledge (geography, nature) +32, Perception +37, Sense Motive +31, Spellcraft +29, Stealth +31, Survival +28 Str -, Dex 31, Con 36, Int 24, Wis 23, Cha 29īase Atk +11 CMB +22 CMD 48 (can’t be tripped)įeats Combat Casting, Combat Reflexes, Dodge, Flyby Attack, Improved Critical ( touch), Improved Initiative, Iron Will, Mobility, Quicken Spell-Like Ability ( confusion, greater dispel magic), Skill Focus ( Perception) Spell-Like Abilities (CL 20th concentration +29)Īt will- animate plants, arboreal hammer, control water, control weather, dominate animal (DC 22), dream, etherealness, greater dispel magic, nightmare (DC 24), telekinesis (DC 24), transport via plants, triggered suggestion (DC 23), wind walkģ/day- commune with nature, quickened confusion (DC 23), quickened greater dispel magic, green caress (DC 25)ġ/day- earthquake, reverse gravity, whirlwind (DC 27), wish (to duplicate druid spells of 7th or lower level only) Special Attacks compel sacrifice, inescapable curse Melee 6 mist tendrils +20 touch (3d10/19–20 plus cursed wound) Init +20 Senses blindsight 360 ft., low-light vision, see in darkness Perception +37ĪC 35, touch 35, flat-footed 24 (+9 deflection, +10 Dex, +1 dodge, +6 insight, –1 size)ĭefensive Abilities anticipation, incorporeal, rejuvenate DR 15/ cold iron Immune cold, disease, mind-affecting effects, poison, sonic SR 31 ![]()
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